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Personal Project

Tools
Zbrush | Photoshop | Maya | Redshift | xGen

Mentioned Assets
Truong’s base meshes

 

“Bloody green hell”

A personal project to practice some realism and hair and I wanted to tell a story. Because in my opinion story and emotions are one of the important things in art.

Model sculpted in Zbrush, Textured in Zbrush, and tweaked in Substance Painter.
Fur and render are done in Maya with xGen and Redshift.
I only sculpted the full head, hands, and chest, because everything else is covered in fur. That's why some parts are low-poly.

The base Mesh and rig is from 'Truong', so i could focus more on learning other things than a base shape.